Sandbox VR Expands Deadwood Franchise with $140M Horror Series Prequel

  • Sandbox VR launches Deadwood Origins, a prequel to its $140M zombie series, on September 25 in the U.S., Canada, and Hong Kong.
  • The experience leverages Sandbox VR's full-body VR platform, allowing up to six players to interact physically in a shared horror-action adventure.
  • Deadwood Origins serves as both a prequel to the existing trilogy and a standalone experience, with the prior three titles selling 2.66M tickets.
  • Sandbox VR operates 90+ venues globally, attracting 150,000 monthly guests and having sold over 6M tickets worldwide.

Sandbox VR's launch of Deadwood Origins underscores the growing demand for social, location-based VR experiences that combine physical interaction with cinematic storytelling. The company's ability to leverage its proprietary full-body platform and established franchise IP positions it as a leader in the immersive entertainment space, competing against both traditional media and at-home VR solutions. With over 6M tickets sold and 90+ global venues, Sandbox VR is well-positioned to capitalize on the expanding market for premium VR experiences.

Franchise Momentum
Whether Deadwood Origins can sustain the series' $140M revenue track record and attract new audiences with its prequel narrative.
Market Expansion
The pace at which Sandbox VR expands Deadwood Origins to additional international markets beyond the initial launch regions.
Competitive Positioning
How Sandbox VR differentiates its location-based VR experiences against emerging at-home VR alternatives and other immersive entertainment options.