PlayVS Esports Programs Boost Student Attendance and Discipline in Five-Year Study

  • Five-year independent study by Dr. Robert J. Marzano and Dr. Sonny Magana found PlayVS esports programs increased student attendance by 7–10 days annually (4.1% improvement) and reduced disciplinary incidents by up to 50%.
  • Analysis covered 6–12 grade students in Wichita Public School District from 2020–21 to 2024–25, comparing 100,000+ non-participating peers.
  • Strongest outcomes observed when students participated in both Gaming Concepts coursework and structured esports programs.
  • PlayVS to host national webinar on March 10, 2026 to discuss research findings and implementation strategies.

This study provides empirical validation for the educational value of structured esports programs, addressing chronic absenteeism and disciplinary issues that directly impact school funding and operational efficiency. As esports continues to gain legitimacy in academic settings, PlayVS positions itself as a key player in bridging gaming culture with measurable educational outcomes. The findings could accelerate adoption in districts facing similar engagement challenges, particularly where funding is tied to attendance metrics.

Adoption Pace
Whether school districts beyond Wichita will implement PlayVS programs following these findings.
Funding Impact
How states with attendance-based funding models will respond to these engagement metrics.
Curriculum Expansion
The pace at which PlayVS integrates additional career-connected learning pathways into its offerings.