AR Drives 58% of Consumer Purchases as Immersive Tech Adoption Accelerates
Event summary
- 60% of consumers have used AR/VR, with 54% expecting increased usage in the next two years.
- 58% of consumers made a purchase after using AR features, highlighting its role as a conversion tool.
- Smartphones dominate AR/VR access (61%), outpacing standalone VR headsets due to accessibility.
- Top barriers to adoption include high device costs (51%) and lack of useful content (32%).
The big picture
Clutch's report underscores AR's shift from novelty to a critical retail tool, solving online shopping friction. As consumer behavior evolves, brands leveraging immersive tech for practical applications—like virtual try-ons—are likely to gain competitive advantage. The findings align with broader trends in digital commerce, where experiential engagement drives conversion.
What we're watching
- Adoption Pace
- Whether AR/VR usage will sustain its growth trajectory beyond early adopters.
- Content Quality
- How brands address the lack of useful content to drive broader adoption.
- Device Accessibility
- The impact of smartphone dominance on AR/VR innovation and market expansion.
Related topics
