- 958% growth rate: Activate achieved a staggering three-year growth rate of 958%, ranking No. 35 on Canada's Top Growing Companies list.
- Global expansion: The company has grown from 50 to over 80 venues across 12 countries since 2024.
- 14 million players: Activate has welcomed over 14 million cumulative players globally.
Experts would likely conclude that Activate's success stems from its innovative 'zero friction' approach to social gaming, strategic debt financing, and vertically integrated manufacturing, making it a leader in the post-digital entertainment landscape.
The Post-Digital Playground: How a Winnipeg Tech Powerhouse is Reshaping Global Entertainment
WINNIPEG, MB – September 25, 2026 – For the better part of a decade, the future of location-based entertainment was supposedly inextricably linked to virtual reality. Silicon Valley poured billions into haptic suits, omnidirectional treadmills, and high-resolution headsets, betting that consumers wanted to escape the physical world entirely. Yet, as screen fatigue reached a post-pandemic crescendo, a decidedly different consumer trend emerged: a massive appetite for physical, frictionless, and highly active social gaming.
At the vanguard of this shift is Activate, a Winnipeg-based active gaming company that has quietly engineered one of the most aggressive global rollouts in the competitive socializing sector. On Wednesday, the company was named to The Globe and Mail's 2026 list of Canada's Top Growing Companies, ranking No. 35 nationwide and No. 2 in arts, recreation, and entertainment. Posting a staggering three-year growth rate of 958%, the recognition marks the firm's third consecutive appearance on the national index.
The raw numbers underscore a business model operating at terminal velocity. Since first making the list in 2024, the company has expanded its physical footprint from just over 50 locations to more than 80 venues operating across 12 countries. Having welcomed over 14 million cumulative players globally, the brand has firmly established itself as a dominant force in a commercial real estate sector hungry for experiential anchors.
Beyond Screens: The Post-Digital Entertainment Boom
To understand the explosive 958% growth trajectory, one must look at the broader dynamics of the "competitive socializing" market—an industry projected by commercial real estate analysts to exceed $1 trillion globally by the early 2030s. While competitors like Sandbox VR rely on heavy, expensive hardware that introduces significant user friction, and giants like Topgolf rely on massive 70,000-square-foot footprints heavily subsidized by food and beverage sales, Activate has carved out a highly efficient middle ground.
The core offering is elegantly simple but technologically complex: physical, live-action sensor rooms where players become the avatars. There are no VR goggles to sanitize, no heavy backpacks to strap on, and no motion sickness to overcome. Players wear RFID-enabled wristbands that track scores, skill progression, and personal statistics in real time across dynamic, glowing rooms featuring interactive pressure floors, laser detection arrays, and push-button walls.
Industry insiders note that this "zero friction" approach solves the biggest hurdle in location-based entertainment: replayability. Traditional escape rooms suffer from a one-and-done business model; once a puzzle is solved, the customer rarely returns. By contrast, Activate offers 60-to-75-minute sessions featuring hundreds of micro-challenge levels that scale in difficulty, creating a gamified loop that drives high customer retention and repeat visits.
Furthermore, the unit economics are largely insulated from the headwinds battering traditional hospitality. Unlike eatertainment concepts that operate complex kitchen supply chains vulnerable to culinary inflation and labor shortages, this model's primary revenue engine is gaming admissions. It is a high-margin, high-throughput operation that functions more like a physical SaaS product than a traditional retail business.
The Prairie Tech Powerhouse
Perhaps the most compelling aspect of this narrative is its geographical origin. In an era where experiential tech is typically birthed in Silicon Valley, London, or Toronto, this global footprint is being orchestrated from the Canadian Prairies.
"Activate started in Winnipeg with an idea for a completely new way to play, and we're now building a global entertainment company from Manitoba," said Adam Schmidt, CEO of Activate, in a statement following the Globe and Mail ranking. "As we've expanded internationally, we've continued to invest in the games, technology and innovation that power the experience right here at home. That ability to build in Canada and scale around the world has been fundamental to our growth."
Schmidt, a former RCMP bush pilot, and his wife Megan, a physiotherapist with a kinesiology background, originally entered the industry by building an escape room in Winnipeg. Realizing the limitations of static puzzles, they pivoted to engineered, replayable physical arcade systems. Today, the company operates a vertically integrated model that defies modern outsourcing trends. Instead of relying on overseas fabrication, the proprietary hardware—including LED-lit Mega Grids, circuit boards, and sensors—is assembled in specialized facilities in Winnipeg.
This localized manufacturing ecosystem provides a critical strategic advantage. By keeping R&D and assembly in-house, the company maintains strict quality control, accelerates prototyping speeds, and shields its supply chain from the global logistical bottlenecks that have plagued competitors. It is a masterclass in operational resilience, allowing the brand to deploy standardized technology across a dozen international regulatory environments without missing a beat.
An Asset-Smart Global Franchise Playbook
Scaling from a local prototype to an 80-venue international empire requires substantial capital, but the company's financial strategy has been notably unorthodox for a high-growth tech firm. Rather than diluting ownership through successive rounds of venture capital, the leadership team—bolstered by the 2024 hiring of CFO Dan Haroun, a veteran of Freshii, Walmart Canada, and Restaurant Brands International—has leveraged non-dilutive debt financing.
Earlier this year, the company expanded its credit facilities to $72 million in a partnership with Export Development Canada (EDC) and RBC Royal Bank. This financial flexibility has powered a sophisticated hybrid expansion model. In high-density North American markets, the company operates highly profitable corporate-owned locations. Internationally, it utilizes large-scale master franchise agreements with established hospitality and real estate heavyweights.
This dual-pronged strategy mitigates risk while accelerating market penetration. In the Middle East and North Africa, the company partnered with Majid Al Futtaim Entertainment, the conglomerate behind Mall of the Emirates. In the Nordic region, Scandinavian real estate firm Realinvest is driving the rollout across Norway, Sweden, Finland, and Denmark. Similar master agreements have secured footholds in Western Europe and Southeast Asia, while U.S. expansion has been turbo-charged by Greer Companies, a powerhouse development group with deep roots in hospitality.
The momentum shows no signs of plateauing. Following consecutive No. 1 rankings in Leisure & Entertainment on the Financial Times list of The Americas' Fastest Growing Companies, the brand is preparing to enter a new continent. A direct corporate entry into the Asia-Pacific market is slated for early 2027, with a flagship location opening at the Highpoint Shopping Centre in Melbourne, Australia.
Redefining Commercial Real Estate Anchors
The ripple effects of this aggressive expansion are being felt deeply in the commercial real estate sector. Traditional shopping malls, grappling with the exodus of mid-sized retail box stores and department store anchors, are desperate for foot-traffic generators. At 10,000 to 14,000 square feet per venue, these active gaming centers fit perfectly into the architectural footprint left behind by legacy retailers.
Retail analysts point out that this specific size is a "sweet spot" for mall operators. It is large enough to serve as a destination anchor that draws regional traffic, yet small enough to avoid the massive $15 million to $35 million capital expenditures required to build out sprawling mega-venues like Topgolf. The moderate buildout costs, estimated between $1.0 million and $1.5 million per unit, allow franchise partners to achieve rapid returns on investment while revitalizing suburban and urban retail centers.
To support this sprawling real estate network, the company recently brought on Scott Shultz as Chief Technology Officer. Shultz, bringing over three decades of experience including executive stints at Topgolf and Main Event Entertainment, is tasked with scaling the underlying digital infrastructure. A centralized software system links all rooms and locations globally, tracking the stats of over 14 million players and enabling cross-venue competitions through a unified global league.
As the broader economy navigates shifting consumer discretionary spending, the sustained triple-digit growth of this Manitoba-born enterprise offers a clear lesson. By prioritizing frictionless physical play over isolating virtual reality, maintaining fierce control over its localized supply chain, and executing a disciplined, debt-financed franchise strategy, the company has not just adapted to the post-digital entertainment landscape—it has actively written the blueprint for it.
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