- 54.3% of California teens reported experiencing loneliness in the past month.
- 87.9% of teens consider seeing friends in person to be important.
- 47.8% of AI-using teens would use these platforms less if more real-world connection spaces existed.
Experts agree that California's teens are prioritizing real-world connections over digital interactions, highlighting a critical need for accessible, safe physical spaces to combat loneliness and foster belonging.
California Teens Are Trading AI Friends for Real-World Connection
SACRAMENTO, CA – August 12, 2026 – In an era dominated by screens and algorithms, a surprising counter-narrative is emerging from the very generation that grew up with them. New statewide research finds that California's teenagers are not retreating into digital isolation by choice; they are actively seeking real-world connection, and for many, technology is simply filling a void left by a lack of physical places to belong.
A landmark report released today, "Belonging in a Digital Age: Teens, Tech, & Third Places," challenges the pervasive assumption that today's youth prefer digital interaction over face-to-face community. The study, spearheaded by the California Partners Project and California First Partner Jennifer Siebel Newsom, paints a picture of a generation grappling with loneliness and asking for a simple, yet profound, solution: more places to simply be together.
"Our children deserve a childhood that belongs to them — not to the platforms competing for their time," said Siebel Newsom, co-founder of the California Partners Project. "This research makes clear that teens themselves are asking for more places to gather, belong, and grow up in the real world. The path forward in a digital age runs through real-world investment."
A Generation's Plea for Connection
The study, a collaboration with organizations including the Stanford Social Media Lab and the California Alliance of Boys & Girls Clubs, surveyed over 1,000 California teens. The findings are a stark rebuttal to the stereotype of the screen-obsessed adolescent. More than half of teens (54.3%) reported experiencing loneliness in the past month, a figure that gives weight to the surgeon general's warnings about an epidemic of loneliness and isolation.
Despite their digital fluency, the desire for physical presence is overwhelming. Nearly nine in ten teens (87.9%) consider seeing friends in person to be important, and over half wish they could do so more often. When given a choice, almost 70% of teens prefer unstructured time for informal hangouts over organized activities or online interaction. This isn't a rejection of technology, but a clear-eyed prioritization of authentic human connection.
This craving for connection is directly linked to the rise of artificial intelligence as a social surrogate. The report reveals a critical insight: for a significant number of teens, AI chatbots are not a first choice for friendship, but a last resort. Among teens who have used AI for social advice, nearly half (47.8%) said they would use these platforms less if more real-world places existed for them to connect with peers.
The AI Paradox: A Crutch for a Widening Gap
The report uncovers a troubling correlation: teens who feel most disconnected in the real world are the most likely to turn to AI for companionship. Those who report feeling unsafe or unwelcome in physical spaces use AI chatbots at significantly higher rates—57.3% and 48.2% respectively—compared to the overall baseline of 36.7%. For these vulnerable young people, technology is filling a belonging gap, not just a logistical one.
While some teens report that AI offers an emotionally safer space to talk, experts warn of the long-term consequences. The consistent validation and agreeableness of an AI can create unrealistic expectations for the complexities of human relationships. More critically, as other research from institutions like Common Sense Media has shown, AI chatbots are not equipped to handle serious mental health crises and can sometimes provide harmful advice, even as a growing number of teens turn to them for support.
This places the report's findings in a broader, more urgent context. The rise of AI companionship is not an isolated tech trend; it is a direct symptom of a societal infrastructure that is failing to provide young people with the foundational human need for belonging. The innovation, therefore, is not the chatbot itself, but the social need it has so effectively, and perhaps dangerously, revealed.
The Case for 'Third Places': Rebuilding Youth Infrastructure
The central argument of "Belonging in a Digital Age" is a powerful call to action: a reframing of how we view public spaces. The report urges policymakers, urban planners, and community leaders to treat 'third places'—the crucial social environments outside of home and school—as essential civic infrastructure for youth.
What makes a place feel like it's for them? The teens surveyed were clear: it must be free or low-cost (59.8%), a place where their friends are (56.1%), and above all, a place where they feel safe (54.7%). These are not extravagant demands; they are the basic building blocks of community.
Organizations like the Boys & Girls Clubs have been providing these spaces for over a century. "This research... affirms what we see every day: teens want in-person connection with their peers, and they need free or affordable spaces where they feel safe and welcome," said Sarah Bedy, Director of the California Alliance of Boys & Girls Clubs. Similarly, initiatives like allcove, which create integrated health and wellness centers for youth, demonstrate the power of this model. "Belonging matters more than buildings," noted Vicki Harrison, co-founder of allcove, confirming that removing barriers and offering emotional safety is paramount.
The report argues that investing in parks, libraries, and youth centers is not a nostalgic luxury but a critical strategy for public health, safety, and economic vitality. It is a direct investment in combating loneliness, improving mental health outcomes, and fostering the next generation of engaged citizens.
Designed by Youth, for Youth
Perhaps the most innovative aspect of the California Partners Project's work is not in its findings, but in its method. The research was co-designed from the outset by a panel of 24 youth advisors from across the state, ensuring that the questions being asked were the ones that truly mattered to young people.
Timothy Leung, a 19-year-old youth co-designer from San Jose, articulated the personal significance of this work. "The memories I cherish most were made in places like libraries and parks, where I could be present with other people instead of being on a screen," he shared. "This research gives me hope because it shows that teens want more places to connect in person and that people are paying attention."
This participatory approach is a lesson for any industry or government body seeking to understand and serve the public. By centering the lived experiences of those they aim to help, the project has uncovered a truth that was hiding in plain sight. The challenge now is not simply to regulate the digital world, but to rebuild and reinvest in the real one.
